![]() After being drawn back to Britannia by an apparition of a dead wizard named Garamon, the Avatar witnesses the kidnapping of Baron Almric's daughter Arial by the wizard Tyball. The player is cast in the role of the Avatar, the protagonist of the Ultima series. Thus, in the end the Abyss became a prison. Unfortunately, the colony failed after his death, and the differences between the races again broke open. On the Isle of the Avatar, a colony was built in the Abyss to promote Virtue by the highly ambitious Sir Cabirus, who thought that it could lead to all races living together in peace. Spoiler warning: Plot and/or ending details follow. Id Software programmer John Carmack has himself said that the engine used for Wolfenstein 3D was inspired by a technology demonstration of the first Ultima Underworld game. It was released before and featured significantly more complex technology and gameplay than the exceedingly popular Wolfenstein 3D by id Software, but had higher system requirements. The game was born from a concept brought to Origin by Blue Sky of a "simulation style" RPG using advanced 3D engine technology that was later combined with the Ultima gaming universe created by Richard Garriott.
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